Flittering Charge (Red)
Flittering Charge (Red) from $0.10
If you've played an instant card this chain link, this gets go again.
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) from $0.15
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Condemn to Slaughter (Blue)
Condemn to Slaughter (Blue) from $0.15
Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Burn Up <> Shock
Burn Up <> Shock from $0.15
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Dust from the Fertile Fields
Dust from the Fertile Fields from $2.95
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.
Enigma, New Moon
Enigma, New Moon $14.95
Equipment you own get cloaked. (Equip them face-down.) Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.
Wage Gold (Blue)
Wage Gold (Blue) from $0.20
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Fatal Engagement (Blue)
Fatal Engagement (Blue) from $0.20
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Deathly Delight (Blue)
Deathly Delight (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Morlock Hill
Morlock Hill from $0.45
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
Eloquence
Eloquence $0.15
When you play a non-attack action card, destroy this and the card gets go again.
Quicken
Quicken $0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Demolition Protocol
Demolition Protocol from $0.45
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Re-Charge! (Red)
Re-Charge! (Red) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Fuel Injector
Fuel Injector from $0.20
Instant -- Put this on the bottom of its owner's deck: Gain {r}
Fender Bender (Red)
Fender Bender (Red) from $0.15
Boost This gets +X{p}, where X is the number of equipment defending it.
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