Arcane Seeds <> Life
Arcane Seeds <> Life from $0.15
Create a Runechant token. Create a Runechant token. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Regrowth <> Shock
Regrowth <> Shock from $1.25
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Adaptive Dissolver
Adaptive Dissolver from $3.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Arousing Wave
Arousing Wave from $0.15
Attack Reaction -- {r}, destroy this: Create a Fang Strike in your hand. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Slap-Happy
Slap-Happy from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Seduce Secrets
Seduce Secrets from $2.25
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Reckless Charge
Reckless Charge from $0.45
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
Herald of Triumph (Blue) - Extended Art
Herald of Triumph (Blue) - Extended Art $2.75
Attack action cards get -1{p} while defending this. When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Triumph (Red) - Extended Art
Herald of Triumph (Red) - Extended Art $5.25
Attack action cards get -1{p} while defending this. When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Vynnset
Vynnset $0.55
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Cloak of Darkness
Cloak of Darkness from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $28.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Shriek Razors
Shriek Razors from $11.95
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this. Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
System Failure
System Failure from $0.75
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
Evo Atom Breaker
Evo Atom Breaker $0.75
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Soup Up (Red)
Soup Up (Red) from $0.20
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Expedite (Red)
Expedite (Red) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Base Legs
Cogwerx Base Legs from $0.15
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
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Crown of Providence
Crown of Providence from $109.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
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