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Light of Sol
Light of Sol from $124.95
Legendary (You may only have 1 Light of Sol in your deck.) When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.
Flail of Agony
Flail of Agony $0.95
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Cloak of Darkness
Cloak of Darkness from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Slay
Slay from $0.75
Destroy target angel ally.
Evo Atom Breaker
Evo Atom Breaker $0.75
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Expedite (Red)
Expedite (Red) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
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