All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Dragonscaler Flight Path
from $49.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)

Long Whisker Loyalty
from $2.25
For each Draconic chain link you control, choose 1;
Target dagger attack gets +2{p}.
You may attack with target dagger an additional time this turn.
The next time target dagger hits a hero this turn, mark them.

Summer's Fall (Blue)
from $0.15
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)

Vaporize <> Shock
from $1.25
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.

Adaptive Dissolver
from $10.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Gorgon's Gaze
from $0.45
Create a Slither in your hand.
Banish all defending attack action cards on the combat chain. If a Chi was pitched to play this, you may play the banished cards this combat chain without paying their {r} cost.

Evo Heartdrive
from $1.95
If you have a base chest equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn costs {r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Stonewall Gauntlet
from $49.95
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Test of Strength
from $0.15
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Stasis Cell
from $2.95
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again

Grinding Gears
from $1.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Action -- 0: Target hero destroys the top card of their deck.

Beaming Bravado (Yellow)
from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.