Romping Club
Romping Club $2.95
Dragonscaler Flight Path
Dragonscaler Flight Path from $49.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Long Whisker Loyalty
Long Whisker Loyalty from $2.25
For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them.
Summer's Fall (Blue)
Summer's Fall (Blue) from $0.15
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Vaporize <> Shock
Vaporize <> Shock from $1.25
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Adaptive Dissolver
Adaptive Dissolver from $10.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Gorgon's Gaze
Gorgon's Gaze from $0.45
Create a Slither in your hand. Banish all defending attack action cards on the combat chain. If a Chi was pitched to play this, you may play the banished cards this combat chain without paying their {r} cost.
Evo Heartdrive
Evo Heartdrive from $1.95
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Stonewall Gauntlet
Stonewall Gauntlet from $49.95
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain. Blade Break(When the combat chain closes, if this defended, destroy it.)
Test of Strength
Test of Strength from $0.15
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine from $0.15
Create an Agility and a Vigor token. Go again
Stasis Cell
Stasis Cell from $2.95
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Grinding Gears
Grinding Gears from $1.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
Beaming Bravado (Yellow)
Beaming Bravado (Yellow) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
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