Art of the Dragon: Fire (Red)
Art of the Dragon: Fire (Red) from $0.65
When this attacks, if it is Draconic, deal 2 damage to any target.
Take Up the Mantle
Take Up the Mantle from $5.25
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
Jagged Edge
Jagged Edge from $3.95
Target weapon attack gets +3{p} and "Damage this would deal can't be prevented."
Well Grounded
Well Grounded from $0.20
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.
Florian, Rotwood Harbinger
Florian, Rotwood Harbinger $0.35
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1." Essence of Earth (You may have Earth cards in your deck.)
Sold out
Sacred Art: Immortal Lunar Shrine // Inner Chi
Sacred Art: Immortal Lunar Shrine // Inner Chi $2.95
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
Agile Windup (Yellow)
Agile Windup (Yellow) from $0.15
Instant -- Discard this: Create an Agility token.
Sold out
Clash of Might (Blue)
Clash of Might (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.75
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Northern Winds
Northern Winds from $0.55
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Hack to Reality
Hack to Reality from $2.25
Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again
Blood Dripping Frenzy
Blood Dripping Frenzy from $0.55
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
Amazon American Express Apple Pay Diners Club Discover Google Pay JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa