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Storm Striders
Storm Striders from $79.95
Instant - [1 Resource], destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant. Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Sigil of Aether
Sigil of Aether $2.95
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Mental Block
Mental Block from $3.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Sacred Art: Undercurrent Desires // Inner Chi
Sacred Art: Undercurrent Desires // Inner Chi $2.95
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Murky Water
Murky Water from $9.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) If this has an aim counter, it gets +1{p} and dominate. When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
10,000 Year Reunion
10,000 Year Reunion from $0.75
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost. Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
Soulbond Resolve
Soulbond Resolve from $17.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Scepter of Pain
Scepter of Pain from $1.25
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
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Adaptive Plating
Adaptive Plating from $64.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
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