Invoke Ouvia Invoke Ouvia
Invoke Ouvia $0.75
Destructive Aethertide
Destructive Aethertide from $9.95
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $16.95
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Standing Order
Standing Order from $6.95
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
Primed to Fight
Primed to Fight from $1.95
If you've controlled a Vigor token this turn, this costs {r} less to play. If you've controlled a Might token this turn, this gets +1{p}.
Bet Big
Bet Big from $4.95
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. (When this chain link resolves, if this hit, you create a Gold, Might, and Vigor token, otherwise they create one of each.)
Scowling Flesh Bag
Scowling Flesh Bag from $37.95
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Twin Drive
Twin Drive from $31.95
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.) Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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