Truce
Truce from $9.95
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $8.95
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Restless Coalescence
Restless Coalescence from $4.75
When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Dense Blue Mist
Dense Blue Mist from $1.75
Attacks that target you this turn get -1{p}. If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
Cosmic Awakening
Cosmic Awakening from $3.75
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Ripple Away
Ripple Away from $20.95
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Warmonger's Diplomacy
Warmonger's Diplomacy from $82.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
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