Evo Tekloscope
Evo Tekloscope ¥200
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Spark Spray (Blue)
Spark Spray (Blue) ¥200
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Photon Rush (Blue)
Photon Rush (Blue) ¥200
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Harness Lightning (Yellow)
Harness Lightning (Yellow) ¥200
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Static Shock (Yellow)
Static Shock (Yellow) ¥200
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Seeds of Strength (Blue)
Seeds of Strength (Blue) ¥200
Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
Strong Wood (Yellow)
Strong Wood (Yellow) ¥200
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Strong Wood (Red)
Strong Wood (Red) ¥200
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Red)
Log Fall (Red) ¥200
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Salt the Wound (Yellow)
Salt the Wound (Yellow) ¥100
This gets +1{p} for each attack that has hit this combat chain.
Crazy Brew
Crazy Brew ¥100
Action -- Destroy this: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.
Spark Spray (Yellow)
Spark Spray (Yellow) ¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Seeds of Strength (Yellow)
Seeds of Strength (Yellow) ¥100
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Log Fall (Yellow)
Log Fall (Yellow) ¥100
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) ¥100
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Cloud Cover
Cloud Cover ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage.
Sigil of Shelter (Blue)
Sigil of Shelter (Blue) ¥100
The next time you would be dealt damage this turn, prevent 1 of that damage.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage.
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