Sizzle (Yellow)
Sizzle (Yellow) ¥200
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
5 Copper
5 Copper ¥200
Action -- {r}{r}{r}{r}, destroy this: Draw a card. Go again
Growl (Yellow)
Growl (Yellow) ¥200
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Healing Potion
Healing Potion ¥200
Action -- Destroy this: Gain 2{g}. Go again
Energy Potion
Energy Potion ¥200
Instant -- Destroy this: Gain {r}{r}
Quickstep
Quickstep ¥200
Action -- Destroy this: Each hero creates a Quicken token. Go again
Heart-throb
Heart-throb ¥200
Action -- Destroy this: Each hero creates a Vigor token. Go again
Nom de Plume
Nom de Plume ¥200
Action -- Destroy this: Each hero draws a card. Go again
Chivalry (Blue)
Chivalry (Blue) ¥200
Protect (You may defend any hero attacked by an opponent with this.)
Earthlore Empowerment (Red)
Earthlore Empowerment (Red) ¥200
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Crash Down (Red)
Crash Down (Red) ¥200
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Civic Guide
Civic Guide ¥200
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Duty
Civic Duty ¥200
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Peak
Civic Peak ¥200
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Brevant, Civic Protector
Brevant, Civic Protector ¥200
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Evo Rapid Fire
Evo Rapid Fire ¥200
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Scatter Shot
Evo Scatter Shot ¥200
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix ¥200
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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