Single Minded Determination (Yellow)
Single Minded Determination (Yellow) from ¥100
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) from ¥100
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) from ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Rising Tide
Rising Tide from ¥100
If you've played another blue card this turn, this gets +2{p}.
Pouncing Qi (Yellow)
Pouncing Qi (Yellow) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Pouncing Qi (Red)
Pouncing Qi (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Pick to Pieces (Yellow)
Pick to Pieces (Yellow) from ¥100
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Nimblism (Yellow)
Nimblism (Yellow) ¥100
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Nimblism (Blue)
Nimblism (Blue) ¥100
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
Nimble Strike (Yellow)
Nimble Strike (Yellow) ¥100
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Nimble Strike (Blue)
Nimble Strike (Blue) ¥100
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Mind's Desire (Yellow)
Mind's Desire (Yellow) from ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Mind's Desire (Blue)
Mind's Desire (Blue) from ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Impulsive Desire (Yellow)
Impulsive Desire (Yellow) from ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Blue)
Haze Shelter (Blue) from ¥100
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Harmony of the Hunt (Yellow)
Harmony of the Hunt (Yellow) from ¥100
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Flex Claws (Yellow)
Flex Claws (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Flex Claws (Blue)
Flex Claws (Blue) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Fact-Finding Mission (Yellow)
Fact-Finding Mission (Yellow) from ¥100
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Red)
Fact-Finding Mission (Red) from ¥100
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa