Flood of Force
Flood of Force ¥200
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.
Art of War
Art of War ¥1,300
Choose 2; - Attack action cards you control gain +1{p} and +1{d} this turn. - The next attack action card you play this turn gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
Tome of Fyendal
Tome of Fyendal ¥300
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Gorganian Tome
Gorganian Tome ¥700
Legendary (You may only have 1 Gorganian Tome in your deck.) Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards. Go again
Crazy Brew
Crazy Brew ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Last Ditch Effort
Last Ditch Effort ¥100
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again. 
Enlightened Strike
Enlightened Strike ¥8,000
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
Command and Conquer
Command and Conquer ¥14,600
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
Coax a Commotion
Coax a Commotion ¥100
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Gambler's Gloves
Gambler's Gloves ¥1,200
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Tome of Aetherwind
Tome of Aetherwind ¥200
Choose 2. You may choose the same mode more than once; - The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. - Draw a card. 
Sonic Boom
Sonic Boom ¥500
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Lesson in Lava
Lesson in Lava ¥200
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.) Deal 3 arcane damage to target opposing hero. If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Forked Lightning
Forked Lightning ¥300
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Chain Lightning
Chain Lightning ¥200
You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Blazing Aether
Blazing Aether ¥300
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.) Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn. 
Metacarpus Node
Metacarpus Node ¥1,300
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Runeblood Barrier
Runeblood Barrier ¥200
Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.
Mordred Tide
Mordred Tide ¥700
Until end of turn, if you would create a Runechant token, instead create that many plus 1. Go again
Become the Arknight
Become the Arknight ¥300
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)  You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck. Go again
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