Clash of Might (Red)
Clash of Might (Red) ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Wallop (Blue)
Wallop (Blue) ¥100
When you win a clash revealing this, create a Vigor token.
Smashback Alehorn
Smashback Alehorn ¥100
Create an Agility and a Might token. Go again
Agile Windup (Red)
Agile Windup (Red) ¥100
Instant -- Discard this: Create an Agility token.
Fatal Engagement (Blue)
Fatal Engagement (Blue) ¥100
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Wage Gold (Blue)
Wage Gold (Blue) ¥100
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Test of Vigor
Test of Vigor from ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Good Time Chapeau
Good Time Chapeau ¥100
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Cintari Sellsword
Cintari Sellsword ¥200
"Once per Turn Action -- {r}: Attack. Go againCintari Sellsword can only attack if you've attacked with a weapon this turn."
Parry Blade
Parry Blade from ¥100
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Magneto
Evo Magneto from ¥200
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Assault and Battery (Blue)
Assault and Battery (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Smack of Reality
Smack of Reality ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Money Where Ya Mouth Is (Blue)
Money Where Ya Mouth Is (Blue) ¥100
Your next attack this turn gets +1{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Mighty Windup (Blue)
Mighty Windup (Blue) ¥100
Instant -- Discard this: Create a Might token.
Lead with Speed (Red)
Lead with Speed (Red) ¥100
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Assault and Battery (Red)
Assault and Battery (Red) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) ¥100
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Knucklehead
Knucklehead ¥100
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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