Reel In
Reel In from ¥200
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous ¥100
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Kassai of the Golden Sand
Kassai of the Golden Sand ¥100
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Pack Call (Blue)
Pack Call (Blue) from ¥100
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Pay Up
Pay Up from ¥200
If defending hero controls a Gold, this gets overpower. When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
Hot Streak
Hot Streak from ¥100
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Clash of Agility (Yellow)
Clash of Agility (Yellow) from ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine ¥100
Create an Agility and a Vigor token. Go again
Agile Windup (Blue)
Agile Windup (Blue) ¥100
Instant -- Discard this: Create an Agility token.
Wage Gold (Red)
Wage Gold (Red) ¥100
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Olympia, Prize Fighter
Olympia, Prize Fighter ¥100
The first time each of your attacks wins a wager, create a Gold token.
Betsy, Skin in the Game
Betsy, Skin in the Game ¥100
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Test of Strength
Test of Strength ¥100
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Slap-Happy
Slap-Happy ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Thunk (Blue)
Thunk (Blue) ¥100
When you win a clash revealing this, create a Might token.
Reckless Charge
Reckless Charge from ¥100
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
Boast
Boast from ¥100
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Smashback Alehorn
Smashback Alehorn ¥100
Create an Agility and a Might token. Go again
Agile Windup (Red)
Agile Windup (Red) ¥100
Instant -- Discard this: Create an Agility token.
Test of Vigor
Test of Vigor from ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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