Slay
Slay from ¥100
Destroy target angel ally.
Soup Up (Red)
Soup Up (Red) from ¥100
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent ¥4,500
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
MetEx (Red)
MetEx (Red) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Base Chest
Cogwerx Base Chest from ¥100
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Backup Protocol: RED
Backup Protocol: RED ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.
Maximum Velocity
Maximum Velocity ¥400
Play this only if you've boosted 3 or more times this turn.
Demolition Protocol
Demolition Protocol from ¥100
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Re-Charge! (Red)
Re-Charge! (Red) ¥100
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Out Pace (Blue)
Out Pace (Blue) ¥100
Boost This can't be defended by equipment.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) from ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Fender Bender (Red)
Fender Bender (Red) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Steam Canister
Steam Canister ¥100
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Fuel Injector
Fuel Injector ¥100
Instant -- Put this on the bottom of its owner's deck: Gain {r}
Evo Sentry Base Arms
Evo Sentry Base Arms from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cogwerx Base Head
Cogwerx Base Head from ¥100
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.
Big Bertha (Blue)
Big Bertha (Blue) from ¥100
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Expedite (Blue)
Expedite (Blue) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Sentry Base Head
Evo Sentry Base Head from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Data Link (Blue)
Data Link (Blue) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
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