Bright Lights Singles

Boom Grenade (Red)
from ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.

Sprocket Rocket (Red)
¥100
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Dust from the Chrome Caverns
from ¥1,700
Material - While this is under a permanent other than Cromai, that permanent has phantasm.

Boom Grenade (Blue)
from ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.

Stasis Cell
from ¥500
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again

Grinding Gears
from ¥300
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Action -- 0: Target hero destroys the top card of their deck.

Dive Through Data (Red)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Teklovossen, Esteemed Magnate
¥400
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.

Meganetic Lockwave
from ¥200
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able.
Go again

Evo Circuit Breaker
¥200
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.)
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Firewall (Red)
from ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Dissolving Shield (Red)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.

System Failure
from ¥200
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.

Evo Mach Breaker
¥200
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.)
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.

Cogwerx Base Legs
from ¥100
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.

Evo Atom Breaker
¥200
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.)
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.

Expedite (Red)
¥100
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Boom Grenade (Yellow)
from ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.