The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's blue, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's red, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)