Maxx Specialization(You may only have this in your deck if your hero is Maxx.)
Once per Turn Action -- {r}: Attack. Activate this ability only if you've cranked this turn.
When this hits a hero, put a steam counter on an item you control with crank.
Dash Specialization (You may only have this in your deck if your hero is Dash.)
Action -- Remove a steam counter from this: Attack
Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack,"
2 or more, this costs {r}{r} less to activate,
3 or more, this gets go again,
4 or more, this gets +1{p}.
Once per Turn Action -- {r}{r}: Attack
When the combat chain closes, if this attacked, banish it.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Azalea Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Azalea.)
Whenever an arrow is put face up into your arsenal from your deck, you may pay {r}. If you do, put an aim counter on it.
Once per Turn Instant -- {r}: You may put an arrow card from your hand face up into your arsenal.
Once per Turn Instant -- {r}: You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it.
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, it has +1{p}.)
When this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1{d} while defending.
Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.
Once per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;
- It gains +1 [Power] until end of turn.
- It gains dominate until end of turn. (The defending hero can't defend the attack with more than 1 card from their hand.)
Go again
Instant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.
Once per Turn Action - [2 Resource]: Attack
Whenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.
Once per Turn Action - [1 Resource]: Attack
If you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn.
If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.