Mini Forcefield (Blue)
Mini Forcefield (Blue) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MHz Script
MHz Script ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get go again.
Lay Waste (Yellow)
Lay Waste (Yellow) ¥100
Boost This can't be defended by equipment.
Lay Waste (Blue)
Lay Waste (Blue) ¥100
Boost This can't be defended by equipment.
Jump Start (Yellow)
Jump Start (Yellow) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Yellow)
Infuse Titanium (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Titanium (Blue)
Infuse Titanium (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Yellow)
Infuse Alloy (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Red)
Infuse Alloy (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Blue)
Infuse Alloy (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gigawatt (Red)
Gigawatt (Red) ¥100
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Yellow)
Gas Up (Yellow) ¥100
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red)
Gas Up (Red) ¥100
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Guzzler (Yellow)
Gas Guzzler (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Blue)
Gas Guzzler (Blue) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Yellow)
Full Tilt (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Red)
Full Tilt (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Blue)
Full Tilt (Blue) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Burn Rubber
Burn Rubber from ¥100
If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment.
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