Adrenaline Rush (Red)
Adrenaline Rush (Red) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Reinforce the Line (Yellow)
Reinforce the Line (Yellow) ¥100
Target defending attack action card gets +3{d}.
Reinforce the Line (Blue)
Reinforce the Line (Blue) ¥100
Target defending attack action card gets +2{d}.
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Blue)
Shaden Swing (Blue) ¥100
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Yellow)
Searing Ray (Yellow) ¥100
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) ¥100
If you have a yellow card in your pitch zone, this gets +2{p}.
Rift Skitter (Yellow)
Rift Skitter (Yellow) ¥100
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Blue)
Rift Skitter (Blue) ¥100
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Blue)
Light the Way (Blue) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Levia
Levia ¥100
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Glaring Impact (Yellow)
Glaring Impact (Yellow) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Glaring Impact (Blue)
Glaring Impact (Blue) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Defender of Daybreak (Yellow)
Defender of Daybreak (Yellow) ¥100
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Defender of Daybreak (Blue)
Defender of Daybreak (Blue) ¥100
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Break of Dawn (Yellow)
Break of Dawn (Yellow) ¥100
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Blue)
Break of Dawn (Blue) ¥100
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Teklonetic Force Field (Yellow)
Teklonetic Force Field (Yellow) ¥100
When this defends an attack with overpower, this gets +2{d}.
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