Last Ditch Effort
Last Ditch Effort from ¥100
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4 [Power] and go again. 
Hurricane Technique
Hurricane Technique from ¥200
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."     
Crazy Brew
Crazy Brew from ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Bone Head Barrier
Bone Head Barrier from ¥100
Roll a 6 sided die. Prevent the next X damage that would be dealt to your hero this turn, where X is the number rolled.
Forged for War
Forged for War from ¥200
Go again While Forged for War is in the arena, equipment you control gain +1 [Defense]. At the beginning of your action phase, destroy Forged for War.
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