Once per Turn Action - [1 Resource]: Attack
Whenever you attack with Rosetta Thorn, if you've played an attack action card and a non-attack action card this turn, deal 2 arcane damage to target hero.
Once per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;
- It gains +1 [Power] until end of turn.
- It gains dominate until end of turn. (The defending hero can't defend the attack with more than 1 card from their hand.)
Go again
Instant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.
Once per Turn Action - [1 Resource]: Attack
Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.
Once per Turn Action - [1 Resource]: Attack
Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.
Once per Turn Action - [2 Resource]: Attack
Whenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.
Once per Turn Action - [1 Resource]: Attack
If you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn.
If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.
Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1[Life].
If you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.
Attacks you control have +1 [Power] while attacking a Shadow hero this turn.
If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Action - Remove a steam counter from Teklo Plasma Pistol: Attack
Action - [1 Resource]: If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again
Once per Turn Action - [1 Resource]: Attack
If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.
At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Once per Turn Action - [2 Resource]: Attack
Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
Whenever you play a card from hand, you may put a card from hand face down into your arsenal.
Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Whenever you play a card from hand, you may put a card from hand face down into your arsenal.
Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Once per Turn Instant -- {r}{r}{r}: The next time another target hero would be dealt damage this turn, instead that damage is dealt to Yoji and prevent 1 of that damage.
Instant - {r}{r}{r}: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.