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Teklo Core
from $10.25
Dash Specialization
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].

Symbiosis Shot (Promo)
$12.95
Dash Specialization (You may only have this in your deck if your hero is Dash.)
Action -- Remove a steam counter from this: Attack
Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.

Mini Forcefield (Blue)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)

Tick Tock Clock
from $7.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.