Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) $1.25
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Mechanical Strength (Blue) (Promo)
Mechanical Strength (Blue) (Promo) $4.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Yellow) (Promo)
Mechanical Strength (Yellow) (Promo) $1.95
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Red) (Promo)
Mechanical Strength (Red) (Promo) $1.95
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Liquid-Cooled Mayhem (Yellow) (Promo)
Liquid-Cooled Mayhem (Yellow) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) $0.95
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Blue) (Promo)
Heavy Artillery (Blue) (Promo) $1.25
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Red) (Promo)
Heavy Artillery (Red) (Promo) $1.25
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Resilience (Promo)
Banneret of Resilience (Promo) $1.25
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Herald of Tenacity (Red) (Promo)
Herald of Tenacity (Red) (Promo) $1.75
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) $0.95
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.95
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $0.95
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) $0.95
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) $0.95
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $1.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Herald of Ravages (Red) (Promo)
Herald of Ravages (Red) (Promo) $1.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spinning Wheel Kick (Blue) (Promo)
Spinning Wheel Kick (Blue) (Promo) $4.95
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
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