Figment of Protection // Aegis, Archangel of Protection (Marvel) Figment of Protection // Aegis, Archangel of Protection (Marvel)
Figment of Protection // Aegis, Archangel of Protection (Marvel) $109.95
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Judgment // Themis, Archangel of Judgment (Marvel) Figment of Judgment // Themis, Archangel of Judgment (Marvel)
Figment of Judgment // Themis, Archangel of Judgment (Marvel) $57.95
Legendary (You may only have 1 Figment of Judgment in your deck.) When this enters the arena, you may turn a card in any banished zone face-down. // Once per Turn Action -- {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Red)
Vile Inquisition (Red) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Yellow)
Shaden Swing (Yellow) from $0.15
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Blue)
Shaden Scream (Blue) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again
Light the Way (Yellow)
Light the Way (Yellow) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $49.95
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Under Loop (Blue)
Under Loop (Blue) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Overload Script
Overload Script from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Thruster
Evo Thruster from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.) Blade Break (When the combat chain closes, if this defended, destroy it.)
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