Sigil of Aether - Marvel
Sigil of Aether - Marvel from $112.95
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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Florian, Rotwood Harbinger - Marvel Florian, Rotwood Harbinger - Marvel
Florian, Rotwood Harbinger - Marvel $129.95
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1." Essence of Earth (You may have Earth cards in your deck.)
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Aurora, Shooting Star - Marvel Aurora, Shooting Star - Marvel
Aurora, Shooting Star - Marvel $164.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi $0.20
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi $0.20
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Battlefront Bastion (Blue)
Battlefront Bastion (Blue) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Moon Chakra (Blue)
Moon Chakra (Blue) from $0.20
The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3.
Levels of Enlightenment (Extended Art)
Levels of Enlightenment (Extended Art) $56.95
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
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Homage to Ancestors // Inner Chi (Marvel)
Homage to Ancestors // Inner Chi (Marvel) $48.95
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.) Gain 1{g} If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Enigma, Ledger of Ancestry (Marvel)
Enigma, Ledger of Ancestry (Marvel) $89.95
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Nuu (Marvel)
Nuu (Marvel) $38.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
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Traverse the Universe (Cold Foil)
Traverse the Universe (Cold Foil) $79.95
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break(When the combat chain closes, if this defended, destroy it.)
Wild Ride (Red)
Wild Ride (Red) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Money Where Ya Mouth Is (Yellow)
Money Where Ya Mouth Is (Yellow) from $0.15
Your next attack this turn gets +2{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Bonebreaker Bellow (Red)
Bonebreaker Bellow (Red) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +3{p}. If you've beaten chest this turn, instead it gets +5{p}. Go again
Take the Upper Hand (Yellow)
Take the Upper Hand (Yellow) from $0.20
Play this only if you've wagered this chain link. Target attack gets +2{p}.
Stonewall Impasse
Stonewall Impasse from $0.20
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Run into Trouble
Run into Trouble from $0.20
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Pack Call (Yellow)
Pack Call (Yellow) from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Over the Top (Blue)
Over the Top (Blue) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
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