Whenever this defends, create a Quicken token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, you may return an aura with Sigil in its name from your graveyard to your hand.
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.)
Target attack gets +1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.)
Draw a card, then put a card from your hand on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
Legendary (You may only have 1 Stir the Pot in a constructed deck.)
Shuffle.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Spectral Shield tokens.
Put a +1{p} counter on each aura with ward you control.
Transcend
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.