All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Path Well Traveled // Inner Chi (Marvel)
$41.95
Legendary (You may only have 1 Path Well Traveled in a constructed deck.)
Target attack gets go again.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Mistcloak Gully // Inner Chi
$34.95
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.

Agile Engagement (Red)
from $0.15
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.

Wage Gold (Yellow)
from $0.20
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)

Test of Might
from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Monstrous Veil
$0.20
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.)
Action -- Destroy this: Draw a card then discard a random card. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Golden Glare
$0.25
Victor Specialization (You may only have this in your deck if your hero is Victor.)
When this defends together with 2 or more yellow cards, create a Gold token.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Fatal Engagement (Red)
from $0.20
Play this only if an attack action card is defending this chain link.
Target attack gets +5{p}.

Dyadic Carapace (Extended Art)
$159.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Nasreth, the Soul Harrower (Marvel)
$47.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Sold out


Figment of Protection // Aegis, Archangel of Protection (Marvel)
$128.95
Legendary (You may only have 1 Figment of Protection in your deck.)
When this enters the arena, create a Spectral Shield token.
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Once per Turn Action -- {r}{r}: Attack
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vile Inquisition (Yellow)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

V for Valor (Yellow)
from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. (Put a card from your hand face-up under your hero card.)

Light the Way (Red)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.


Rev Up (Red)
from $0.15
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Sold out

Junkyard Dogg (Blue)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.

Backup Protocol: BLU
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.