Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $2.25
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Mauling Qi (Red)
Mauling Qi (Red) $8.95
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Flourish (Blue)
Flourish (Blue) $8.95
The next time an attack would gain {p} this turn, instead it gains that much plus 2. Go again
Flittering Charge (Red)
Flittering Charge (Red) from $0.10
If you've played an instant card this chain link, this gets go again.
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) from $0.15
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Earth Form (Red)
Earth Form (Red) from $0.20
When this hits, create an Embodiment of Earth token.
Vaporize <> Shock
Vaporize <> Shock from $0.75
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Calming Cloak
Calming Cloak from $0.55
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Will of Arcana Will of Arcana
Will of Arcana from $64.95
Legendary (You may only have 1 Will of Arcana in your deck.) When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Pick to Pieces (Blue)
Pick to Pieces (Blue) from $0.15
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Blanch (Red)
Blanch (Red) from $0.20
When this hits a hero, cards they own lose all colors until the end of their next turn.
Wallop (Blue)
Wallop (Blue) from $0.15
When you win a clash revealing this, create a Vigor token.
Wage Gold (Blue)
Wage Gold (Blue) from $0.20
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Parry Blade
Parry Blade from $0.20
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Good Time Chapeau
Good Time Chapeau $0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Magneto
Evo Magneto from $0.65
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Herald of Ravages (Yellow) - Extended Art
Herald of Ravages (Yellow) - Extended Art $0.95
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
American Express Apple Pay Diners Club Discover Google Pay JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa