Vile Inquisition (Blue)
Vile Inquisition (Blue) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
Ram Raider (Red) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Flail of Agony
Flail of Agony $0.45
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Celestial Reprimand (Yellow)
Celestial Reprimand (Yellow) from $0.15
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Maximum Velocity
Maximum Velocity $1.95
Play this only if you've boosted 3 or more times this turn.
Banneret of Vigor
Banneret of Vigor from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Angelic Wrath (Yellow)
Angelic Wrath (Yellow) from $0.15
Target attack action card with Herald in its name gets +3{p}.
Out Pace (Blue)
Out Pace (Blue) from $0.15
Boost This can't be defended by equipment.
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