Trade In (Yellow)
Trade In (Yellow) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) $0.15
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Thunk (Yellow)
Thunk (Yellow) from $0.15
When you win a clash revealing this, create a Might token.
Rising Power (Blue)
Rising Power (Blue) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from $0.15
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Rally the Rearguard (Red)
Rally the Rearguard (Red) $0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Yellow)
Pack Hunt (Yellow) $0.15
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Pack Hunt (Blue)
Pack Hunt (Blue) $0.15
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
Overcome Adversity from $0.15
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Lead with Power (Yellow)
Lead with Power (Yellow) from $0.15
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm from $0.15
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Gauntlet of Might
Gauntlet of Might from $0.15
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity from $0.15
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity from $0.15
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Confront Adversity
Confront Adversity from $0.15
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Command Respect (Yellow)
Command Respect (Yellow) from $0.15
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
Beckon Applause
Beckon Applause from $0.15
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bare Fangs (Blue)
Bare Fangs (Blue) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
American Express Apple Pay Diners Club Discover Google Pay JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa