Second Strike (Yellow)
Second Strike (Yellow) from $0.10
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Second Strike (Blue)
Second Strike (Blue) from $0.10
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Runaways
Runaways $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Oath of the Arknight (Yellow)
Oath of the Arknight (Yellow) $0.10
Your next Runeblade attack this turn gets +2{p}. Create a Runechant token. Go again
Lightning Surge (Yellow)
Lightning Surge (Yellow) $0.10
If this was played from arsenal, it gets go again.
Lightning Surge (Blue)
Lightning Surge (Blue) $0.10
If this was played from arsenal, it gets go again.
Ink-lined Cloak
Ink-lined Cloak from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.
Hood of Second Thoughts
Hood of Second Thoughts from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Hold Focus
Hold Focus from $0.10
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Hit the High Notes (Yellow)
Hit the High Notes (Yellow) from $0.10
If you've played or created an aura this turn, this gets +2{p}.
Fyendal's Fighting Spirit (Yellow)
Fyendal's Fighting Spirit (Yellow) $0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) $0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Fry (Blue)
Fry (Blue) from $0.10
Go again
Four Finger Gloves
Four Finger Gloves from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Flittering Charge (Yellow)
Flittering Charge (Yellow) from $0.10
If you've played an instant card this chain link, this gets go again.
Flittering Charge (Blue)
Flittering Charge (Blue) from $0.10
If you've played an instant card this chain link, this gets go again.
Electrostatic Discharge (Yellow)
Electrostatic Discharge (Yellow) from $0.10
The next attack action card you play this turn with cost 1 or less gets +2{p}.
Electrostatic Discharge (Blue)
Electrostatic Discharge (Blue) from $0.10
The next attack action card you play this turn with cost 1 or less gets +1{p}.
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