Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Down But Not Out (Blue)
Down But Not Out (Blue) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Victor Goldmane  (Marvel) Victor Goldmane  (Marvel)
Victor Goldmane (Marvel) $21.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
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Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) $669.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
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Figment of War // Bellona, Archangel of War (Marvel) Figment of War // Bellona, Archangel of War (Marvel)
Figment of War // Bellona, Archangel of War (Marvel) $54.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
V for Valor (Blue)
V for Valor (Blue) from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +1{p}. (Put a card from your hand face-up under your hero card.)
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) from $0.15
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
Radiant View from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Raiment
Radiant Raiment from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Glaring Impact (Red)
Glaring Impact (Red) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Frontline Helm
Frontline Helm from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embodiment of Lightning
Embodiment of Lightning $0.15
When you play an attack action card, destroy this and the attack gets go again.
Embodiment of Earth
Embodiment of Earth $0.15
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) from $0.15
Target attack action card with Herald in its name gets +4{d}.
Celestial Resolve (Red)
Celestial Resolve (Red) from $0.15
Target attack action card with Herald in its name gets +5{d}.
Break of Dawn (Red)
Break of Dawn (Red) from $0.15
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) from $0.15
If you have a yellow card in your pitch zone, this gets go again.
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