Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.)
Once per Turn Action -- {g}: Attack
When this hits, create a Runechant token.
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank.
Essence of Ice (You may have Ice cards in your deck.)
If it's not your turn, you may play a 'non-attack' action cards with blue color strips from your arsenal as though they were an instant.
Whenever you play an Ice card during an opponents turn, create a Frostbite token under their control.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Whenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.
Whenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.