Affirm Loyalty (Red)
Affirm Loyalty (Red) from ¥200
Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, create a Fealty token.
Kabuto of Imperial Authority
Kabuto of Imperial Authority ¥4,300
When this defends, until end of turn, opponents can't attack with weapons. Blade Break (When the combat chain closes, if this defended, destroy it.)
Enchanted Quiver
Enchanted Quiver from ¥300
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
Arakni, Marionette
Arakni, Marionette ¥200
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
Burning Blade Dance (Red)
Burning Blade Dance (Red) from ¥100
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger."
Put in Context (Blue)
Put in Context (Blue) from ¥100
This can only defend an attack with 3 or less base {p}.
Nip at the Heels (Blue)
Nip at the Heels (Blue) from ¥100
Target attack with 3 or less base {p} gets +1{p}.
Up Sticks and Run (Blue)
Up Sticks and Run (Blue) from ¥200
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +2{p}. Go again
Twist and Turn (Red)
Twist and Turn (Red) ¥200
Your next dagger attack this turn gets +4{p} and "When this hits, you may attack with it an additional time this turn." Go again
Stains of the Redback (Red)
Stains of the Redback (Red) from ¥200
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
Rake Over the Coals (Red)
Rake Over the Coals (Red) ¥200
Draconic attacks get +1{p} this turn.
Orb-Weaver Spinneret (Blue)
Orb-Weaver Spinneret (Blue) ¥200
Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +1{p}. Go again
Drop of Dragon Blood (Red) (Extended Art)
Drop of Dragon Blood (Red) (Extended Art) ¥1,700
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Gain {r}. Draw a card.
Art of the Dragon: Scale (Red)
Art of the Dragon: Scale (Red) ¥200
When this attacks, if it is Draconic, it gets "When this hits a hero, put a -1{d} counter on an equipment they control. Then if it has 0{d}, destroy it."
Schism of Chaos
Schism of Chaos from ¥9,000
Legendary (You may only have 1 Schism of Chaos in your deck.) When this is pitched, each hero shuffles, then puts the top card of their deck face-down into their arsenal.
Mask of Deceit (Extended Art)
Mask of Deceit (Extended Art) ¥14,400
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Command and Conquer
Command and Conquer ¥15,200
Defense reactions can't be played this chain link. When this hits a hero, destroy all cards in their arsenal.
Prowess of Agility
Prowess of Agility from ¥300
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Cindra, Dracai of Retribution (Marvel)
Cindra, Dracai of Retribution (Marvel) ¥54,000
Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant -- {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
Arakni, Trap-Door (Marvel)
Arakni, Trap-Door (Marvel) ¥8,800
When you become this, you may search your deck for a card, banish it face-down, then shuffle. If it's a trap, you may play it until the start of your next turn. At the beginning of your end phase, return to the brood. (Revert to your base hero.)
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