This may only be played if it's the first action of your turn.
When this is played, until end of turn, you may only play cards that are Draconic.
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Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card.
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Stealth
Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
This costs {r} less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
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Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Target Raydn gets +2{p} this turn.
Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}.
If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}.
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Legendary (You may only have 1 Wrath of Retribution in a constructed deck.)
This costs {r} less to play for each Draconic chain link you control.
When this attacks, daggers you control get +1{p} and cost {r} less to activate this combat chain.
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