Clash of Might (Red)
Clash of Might (Red) ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Seduce Secrets
Seduce Secrets from ¥400
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Fatal Engagement (Blue)
Fatal Engagement (Blue) ¥100
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) from ¥100
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Bloodied Oval
Bloodied Oval from ¥100
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Wage Gold (Blue)
Wage Gold (Blue) ¥100
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Good Time Chapeau
Good Time Chapeau ¥100
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Magneto
Evo Magneto from ¥200
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wallop (Blue)
Wallop (Blue) ¥100
When you win a clash revealing this, create a Vigor token.
Mighty Windup (Blue)
Mighty Windup (Blue) ¥100
Instant -- Discard this: Create a Might token.
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Assault and Battery (Red)
Assault and Battery (Red) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Parry Blade
Parry Blade from ¥100
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Lead with Speed (Red)
Lead with Speed (Red) ¥100
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Assault and Battery (Blue)
Assault and Battery (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) ¥100
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Rawhide Rumble (Red)
Rawhide Rumble (Red) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Hearty Block
Hearty Block ¥100
When this defends, if you control a Vigor token, gain 1{g}.
Colossal Bearing
Colossal Bearing from ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Clash of Agility (Blue)
Clash of Agility (Blue) ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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