Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power].
Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.
Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)