Instant -- Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Legendary (You may only have 1 Pass Over in a constructed deck.)
Banish target card from an opposing hero's graveyard.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Whenever you transcend, you may gain {r}.
Instant -- {c}{c}{c}, destroy this: Create a Zen State token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}.
Go again
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.