If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle.
Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)