Deal X+2 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 2 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Deal 3 arcane damage to any target.
Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
Deal 4 arcane damage to any target.
Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Earth token.
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)