Solitary Companion (Yellow)
Solitary Companion (Yellow) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Solitary Companion (Red)
Solitary Companion (Red) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Solitary Companion (Blue)
Solitary Companion (Blue) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skybody Keikoi
Skybody Keikoi from ¥100
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
Single Minded Determination (Blue) from ¥100
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
Sigil of Solitude (Red) from ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Pouncing Qi (Blue)
Pouncing Qi (Blue) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Impulsive Desire (Red)
Impulsive Desire (Red) from ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Red)
Haze Shelter (Red) from ¥100
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Harmony of the Hunt (Blue)
Harmony of the Hunt (Blue) from ¥100
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
First Tenet of Chi: Wind
First Tenet of Chi: Wind from ¥100
The next blue action card you play this turn gets go again. Go again
First Tenet of Chi: Tide
First Tenet of Chi: Tide from ¥100
Your next blue attack this turn gets +2{p}. Go again
Bonds of Memory (Red)
Bonds of Memory (Red) from ¥100
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Biting Breeze (Yellow)
Biting Breeze (Yellow) from ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Biting Breeze (Red)
Biting Breeze (Red) from ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Wide Blue Yonder
Wide Blue Yonder from ¥100
Target attack gets +1{p} for each blue card you've pitched this turn.
Tide Chakra (Blue)
Tide Chakra (Blue) from ¥100
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Red)
Moon Chakra (Red) from ¥100
The next time you would be dealt damage this turn, prevent 3 of that damage. If you've transcended this turn, instead prevent 5.
Haunting Specter (Blue)
Haunting Specter (Blue) from ¥100
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Emissary of Tides
Emissary of Tides from ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
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