Volzar, the Lightning Rod (Cold Foil)
Volzar, the Lightning Rod (Cold Foil) ¥1,800
If you control an aura permanent with Sigil in its name, this costs {r} less to activate. Once per Turn Instant -- {r}: Amp X, where X is the number of Lightning cards you've played this turn. (The next time you would deal arcane damage this turn, instead deal that much plus X.)
Overflow the Aetherwell (Blue)
Overflow the Aetherwell (Blue) ¥100
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, gain {r}{r}.
Open the Flood Gates (Blue)
Open the Flood Gates (Blue) ¥100
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, draw 2 cards.
Heaven's Claws (Blue)
Heaven's Claws (Blue) ¥100
Harvest Season (Red)
Harvest Season (Red) ¥100
Go again At the beginning of your action phase, destroy this, then gain 3{g}.
Cadaverous Tilling (Blue)
Cadaverous Tilling (Blue) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Smash Up
Smash Up ¥100
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card from their arsenal.
Malefic Incantation (Blue)
Malefic Incantation (Blue) ¥100
Go again This enters the arena with a verse counter. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Hand Behind the Pen
Hand Behind the Pen from ¥100
When this hits a hero, turn a card in their arsenal face-up, then banish a non-attack action card from their arsenal.
Verdance - Marvel Verdance - Marvel
Verdance - Marvel ¥4,800
If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Sigil of the Arknight - Marvel
Sigil of the Arknight - Marvel ¥2,900
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Sigil of Temporal Manipulation - Marvel
Sigil of Temporal Manipulation - Marvel ¥3,100
At the beginning of your action phase, destroy this. When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Sigil of Lightning - Marvel
Sigil of Lightning - Marvel ¥8,000
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
Sigil of Earth - Marvel
Sigil of Earth - Marvel ¥2,200
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
Sigil of Deadwood - Marvel
Sigil of Deadwood - Marvel ¥2,400
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create a Runechant token.
Sigil of Aether - Marvel
Sigil of Aether - Marvel ¥9,800
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Florian, Rotwood Harbinger - Marvel Florian, Rotwood Harbinger - Marvel
Florian, Rotwood Harbinger - Marvel ¥21,400
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1." Essence of Earth (You may have Earth cards in your deck.)
Arcanite Fortress - Extended Art Cold Foil
Arcanite Fortress - Extended Art Cold Foil ¥9,800
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Barkskin of the Millennium Tree - Extended Art Cold Foil
Barkskin of the Millennium Tree - Extended Art Cold Foil ¥26,700
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Waves of Aqua Marine
Waves of Aqua Marine from ¥100
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}. At the start of your turn, destroy this.
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