Courage (Promo)
Courage (Promo) ¥23,700
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Proclamation of Requsition (Promo)
Proclamation of Requsition (Promo) from ¥2,700
Action - Discard a red card, destroy Proclamation of Requisition: Each opponent chooses an item or landmark they control. Gain control of the chosen permanents.
Taipanis, Dracai of Judgement (Promo)
Taipanis, Dracai of Judgement (Promo) ¥20,300
The first time each turn another hero becomes the target of a source that would deal lethal damage, you may discard a red card. If you do, choose new targets for that source.
Monstrous Veil (Promo)
Monstrous Veil (Promo) ¥3,300
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hood of Red Sands (Promo)
Hood of Red Sands (Promo) ¥1,100
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Knucklehead (Promo)
Knucklehead (Promo) ¥700
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Teklo Core (Promo)
Teklo Core (Promo) ¥9,000
Dash Specialization (You may only have {name} in your deck if your hero is Dash.) This enters the arena with 2 steam counters. When this has no steam counters, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Symbiosis Shot (Promo)
Symbiosis Shot (Promo) ¥2,200
Dash Specialization (You may only have this in your deck if your hero is Dash.) Action -- Remove a steam counter from this: Attack Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this.
Hell Hammer (Promo)
Hell Hammer (Promo) ¥700
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Luminaris, Celestial Fury (Promo)
Luminaris, Celestial Fury (Promo) ¥700
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.
Barbed Castaway (Promo)
Barbed Castaway (Promo) ¥900
Once per Turn Instant -- {r}: You may put an arrow card from your hand face up into your arsenal. Once per Turn Instant -- {r}: You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it.
Haze Bending (Promo)
Haze Bending (Promo) ¥2,200
Once per Turn Effect - Whenever Haze Bending or another Illusionist non-token aura you control is destroyed, create a Spectral Shield token. Spectra 
Amulet of Lightning (Promo)
Amulet of Lightning (Promo) ¥300
Go again Instant - Destroy Amulet of Lightning: Target action card gains go again. Activate this ability only if you have Lightning fused this turn.
Amulet of Earth (Promo)
Amulet of Earth (Promo) ¥400
Go again Instant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.
Ravenous Meataxe (Promo)
Ravenous Meataxe (Promo) ¥2,100
Once per Turn Action - [2 Resource]: Attack Whenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.
Galaxxi Black (Promo)
Galaxxi Black (Promo) ¥700
Once per Turn Action - [1 Resource]: Attack If you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn. If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.
Eclipse Existence (Promo)
Eclipse Existence (Promo) ¥500
Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1[Life]. If you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.
Ray of Hope (Promo)
Ray of Hope (Promo) ¥400
Attacks you control have +1 [Power] while attacking a Shadow hero this turn. If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)
Crucible of Aetherweave (Promo)
Crucible of Aetherweave (Promo) ¥3,100
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Romping Club (Promo)
Romping Club (Promo) ¥2,900
Once per Turn Action - [2 Resource]: Attack Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
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