Hard Knuckle
Hard Knuckle ¥100
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
Predatory Streak (Blue)
Predatory Streak (Blue) ¥100
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Flying Kick (Blue)
Flying Kick (Blue) ¥100
When this is played as chain link 3 or higher, it gets +2{p}.
Predatory Streak (Yellow)
Predatory Streak (Yellow) ¥100
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) ¥100
Go again
Flex Claws (Yellow)
Flex Claws (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Qi Unbound (Red)
Qi Unbound (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Pouncing Qi (Red)
Pouncing Qi (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Leg Tap (Red)
Leg Tap (Red) ¥100
Go again
Flying Kick (Red)
Flying Kick (Red) ¥100
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Red)
Flex Claws (Red) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Tearing Shuko
Tearing Shuko ¥100
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crowd Control (Blue)
Crowd Control (Blue) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Timesnap Potion
Timesnap Potion ¥100
Action -- Destroy this: Gain 2 action points.
Potion of Strength
Potion of Strength ¥100
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Crowd Control (Yellow)
Crowd Control (Yellow) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa