Beckon Applause
Beckon Applause from ¥100
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Bare Fangs (Yellow)
Bare Fangs (Yellow) ¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) ¥100
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) ¥100
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Fatal Engagement (Yellow)
Fatal Engagement (Yellow) ¥100
Play this only if an attack action card is defending this chain link. Target attack gets +4{p}.
Beast Mode (Yellow)
Beast Mode (Yellow) ¥100
If you've intimidated this turn, this gets +2{p}.
Wild Ride (Blue)
Wild Ride (Blue) ¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Vigor Girth
Vigor Girth from ¥100
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Trade In (Yellow)
Trade In (Yellow) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) ¥100
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Rising Power (Blue)
Rising Power (Blue) ¥100
If you've drawn a card this turn, this gets +1{p}.
Raw Meat
Raw Meat from ¥100
If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rally the Rearguard (Red)
Rally the Rearguard (Red) ¥100
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pack Hunt (Yellow)
Pack Hunt (Yellow) ¥100
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Pack Hunt (Blue)
Pack Hunt (Blue) ¥100
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Overcome Adversity
Overcome Adversity from ¥100
This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Lead with Power (Yellow)
Lead with Power (Yellow) ¥100
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Gauntlet of Might
Gauntlet of Might from ¥100
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Face Adversity
Face Adversity from ¥100
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa