Bright Lights Singles

Spring a Leak (Red)
from ¥100
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Soup Up (Yellow)
from ¥100
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Smash and Grab
from ¥100
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."

Scrap Prospector (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Infuse Alloy (Red)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Yellow)
¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Hadron Collider (Blue)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.


Firewall (Yellow)
from ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Data Link (Yellow)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Bull Bar (Yellow)
from ¥100
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Autosave Script
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
Sold out


Singularity // Teklovossen, the Mechropotent (Marvel)
¥112,700
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Sprocket Rocket (Yellow)
¥100
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Scrap Harvester (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Rev Up (Blue)
¥100
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Ratchet Up (Yellow)
¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Red)
¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Blue)
from ¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Quickfire (Red)
¥100
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again