Solitary Companion (Blue)
Solitary Companion (Blue) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Solitary Companion (Red)
Solitary Companion (Red) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Solitary Companion (Yellow)
Solitary Companion (Yellow) from ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sonata Fantasmia
Sonata Fantasmia from ¥900
Viserai Specialization (You may only have this in your deck if your hero is Viserai.) Create X Runechant tokens. If X is 6 or greater, target hero discards 3 random cards.
Sonata Galaxia
Sonata Galaxia from ¥1,500
This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again.
Song of Jack-be-Quick (Blue)
Song of Jack-be-Quick (Blue) ¥100
Create a Quicken token under each other hero's control.
Song of Sweet Nectar (Blue)
Song of Sweet Nectar (Blue) ¥100
Each other hero gains 1{g}.
Song of the Rosen Matador (Blue)
Song of the Rosen Matador (Blue) ¥100
Create a Vigor token under each other hero's control.
Song of the Shining Knight (Blue)
Song of the Shining Knight (Blue) ¥100
Create a Might token under each other hero's control.
Song of the Wandering Mind (Blue)
Song of the Wandering Mind (Blue) ¥100
Each other hero draws a card.
Song of Yesteryears (Blue)
Song of Yesteryears (Blue) ¥100
Each other hero puts an attack action card from their graveyard on the bottom of their deck.
Sonic Boom
Sonic Boom from ¥800
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Soul Butcher (Blue)
Soul Butcher (Blue) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
Soul Butcher (Red) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) ¥100
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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