Herald of Judgment - Extended Art
Herald of Judgment - Extended Art ¥200
Prism Specialization (You may only have this in your deck if your hero is Prism.) When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vile Inquisition (Blue)
Vile Inquisition (Blue) from ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
Ram Raider (Red) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from ¥100
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Flail of Agony
Flail of Agony ¥100
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Maximum Velocity
Maximum Velocity ¥400
Play this only if you've boosted 3 or more times this turn.
Banneret of Vigor
Banneret of Vigor from ¥100
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Angelic Wrath (Yellow)
Angelic Wrath (Yellow) ¥100
Target attack action card with Herald in its name gets +3{p}.
Out Pace (Blue)
Out Pace (Blue) ¥100
Boost This can't be defended by equipment.
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