Dawnblade
Dawnblade ¥700
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from ¥100
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Thistle Bloom <> Life
Thistle Bloom <> Life from ¥300
Create X Runechant tokens, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Earth's Embrace
Earth's Embrace from ¥200
Go again At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.
Supercell
Supercell from ¥1,700
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Sold out
Clash of Vigor (Blue)
Clash of Vigor (Blue) from ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Show No Mercy
Show No Mercy from ¥400
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Deathly Wail (Red)
Deathly Wail (Red) from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Decimator Great Axe
Decimator Great Axe from ¥200
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Intoxicating Shot
Intoxicating Shot from ¥3,100
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) (Arrows can only be played from arsenal and only if you control a bow.) When this hits a hero, they create a Courage and Quicken token.
Evo Steel Soul Memory
Evo Steel Soul Memory ¥1,100
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa