When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.)
When this attacks a hero, intimidate them.
If the defending hero has no cards in hand, this gets +3{p}.
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
(Arrows can only be played from arsenal and only if you control a bow.)
When this hits a hero, they create a Courage and Quicken token.
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)