All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Malefic Incantation (Yellow)
from ¥100
Go again
This enters the arena with 2 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.

Thistle Bloom <> Life
from ¥300
Create X Runechant tokens, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}

Earth's Embrace
from ¥200
Go again
At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.

Supercell
from ¥1,700
Put X steam counters on X target Hyper Drivers you control.
Create a Hyper Driver token with X steam counters.
If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Sold out

Clash of Vigor (Blue)
from ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Show No Mercy
from ¥400
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.)
When this attacks a hero, intimidate them.
If the defending hero has no cards in hand, this gets +3{p}.

Deathly Wail (Red)
from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Decimator Great Axe
from ¥200
Once per Turn Action -- {r}{r}{r}: Attack
The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)

Intoxicating Shot
from ¥3,100
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
(Arrows can only be played from arsenal and only if you control a bow.)
When this hits a hero, they create a Courage and Quicken token.

Evo Steel Soul Memory
¥1,100
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)