(Arrows can only be played from arsenal and only if you control a bow.)
If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.
You may destroy a Gold you control rather than pay Double Down's {r} cost.
The next attack that wagers this turn gets +3{p} and overpower.
If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.
Go again