Spike with Inertia (Red) (Promo)
Spike with Inertia (Red) (Promo) ¥400
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Frailty token under their control."
Spike with Bloodrot (Red) (Promo)
Spike with Bloodrot (Red) (Promo) ¥600
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control."
Hemorrhage Bore (Red) (Promo)
Hemorrhage Bore (Red) (Promo) ¥300
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥600
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) ¥900
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) ¥200
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) ¥500
The next attack you fuse this turn gains +2 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) ¥800
The next attack you fuse this turn gains +4 [Power]. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) ¥300
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) ¥200
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) ¥200
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) ¥300
If Burgeoning is played from arsenal, it gains +1 [Power].
Sold out
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo) ¥300
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Dusk Path Pilgrimage (Red) (Promo)
Dusk Path Pilgrimage (Red) (Promo) ¥500
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) ¥400
Deal 2 arcane damage to target hero.
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) ¥400
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) ¥300
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) ¥2,900
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
Inertia (Promo)
Inertia (Promo) ¥3,400
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Bloodrot Pox (Promo)
Bloodrot Pox (Promo) ¥3,800
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay {r}{r}{r}.
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